The reason I could reproduce the bug only with a WOZ disk image is my laziness: He will have 5 HPs if you load level 6 from a saved game, or if you skip to level 6 using the GO06 cheat. That explains why he has 6 HPs in the walkthrough videos. The fat guard will have 6 HPs the first time you enter his room, but only if you have completed level 5 before! I finally figured out how this bug works. Offset 0x5A0 and 0圆A0: door link 0 (event 1 in Apoplexy).Īpple: It points to room 5 tile 24 (unused room!), and it also triggers the next event, which points to room 3 tile 13. Offset 0x85B: room 21 guard (unused room!). Offset 0x859: room 19 guard (unused room!). In the DOS version all doortops are black, so this doortop was changed into a wall. The Apple II version has patterned doortops in the dungeon. It was removed in the DOS version, maybe because it's barely visible? It's just a wall pattern hidden behind the columns. DOS levels (except the potions level) have an extra byte at the end (offset 0x900) with value 09.Ĭuriously, 9 is also the number of 256-byte sectors needed to store a level on the Apple II. The DOS version has guard colors Offset 0x8D7.0x8EE. Remember that the Apple II version was first, and the DOS version came later.ġ. That way you can do a binary comparison between the corresponding levels. You can use the -raw option to extract the levels without PLV headers. * The DOS levels can be extracted from LEVELS.DAT with PR. * The Apple II levels can be found in Mechner's PoP source. (I admit I was partially motivated by the possibility that the room from the cover might be hidden in the Apple II version. I have compared the levels in the Apple II and DOS versions of PoP. Continued abuse of our services will cause your IP address to be blocked indefinitely.(Small) differences between Apple II and DOS levels Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |